![]() We're not going to waste any more texture memory for displacement. So we can just paste it and then just change it to roughness, and come down to the normal and make sure that's lined up correctly. ![]() We're going to use it in some other different channels, including the roughness. Actually we don't need the specular in this case, just for this substance that I've created. We're going to look at substance shader and we have the base color and we can change this one. So let's just go ahead and double-click on this. So we're going to come up to plug-ins and we're going to go ahead and convert that material. And you can see, as soon as I actually selected the dry wall, we get a material that's created for it. And first thing we're going to do is come down here and change the height and the width to 2048. And once I have that substance, I'm going to go ahead and just hit no so it just lives on my drive and not in a project location. So without further ado let's go ahead and load a substance. And this video we're going to load up a substance into the asset manager, and we're going to use it for the wall shading.
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